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Old Jun 02, 2005, 10:05 AM // 10:05   #21
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I have to agree with whoever said that they can still find out from other players. In the last 3 days I must have told 30 people asking for artifacts/wands where the correct collectors are for what they want (I cant stand people selling collection items for insane prices).

Back on topic, though, I don't understand what the big deal is. I have the 5 or so elite skills I want and it didn't take that much work to get them all. People are always whining about it. Maybe I just don't need any that are hard to find but I haven't had any problems?

If people started carrying signet of capture everywhere they would have a number of elite skills by the time they get to the last mission.
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Old Jun 03, 2005, 02:07 AM // 02:07   #22
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Originally Posted by Burem

Back on topic, though, I don't understand what the big deal is. I have the 5 or so elite skills I want and it didn't take that much work to get them all. People are always whining about it. Maybe I just don't need any that are hard to find but I haven't had any problems?

If people started carrying signet of capture everywhere they would have a number of elite skills by the time they get to the last mission.
You're right, you don't understand because you don't make it a point to capture all elites for your primary and secondary.

I too have all the elites I need, but many ppl like me want all possible elites available for their classes. You never know when you might need these in PVP, if you PVP.
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Old Jun 03, 2005, 03:19 AM // 03:19   #23
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Quote:
Originally Posted by MaglorD
I too have all the elites I need, but many ppl like me want all possible elites available for their classes. You never know when you might need these in PVP, if you PVP.
If anyone wants ALL the skills, they should have to work for them...
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Old Jun 03, 2005, 03:51 AM // 03:51   #24
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Elite skills should be obtainable through NPC Quests...(snip)...Leave the current system of capturing from bosses intact but give us quests as an alternative. This would both make "eliting" viable without checking "elite location lists" and add more content/fun for those of us who like adventuring.
I like this idea. Whether or not it turns out to be 'hard' or 'not a problem' for me to capture these skills, I still don't like the system itself, as it is. The option to get them either by capturing or by completing very difficult side-quests seems reasonable to me gameplay wise. Although a quest for every skill would be a big change...unless they just made a few new quests that randomly gave the player one of the Elite skills they didn't already posses each time they completed it, maybe...but then, people would complain about having to run the same 3 quests over and over. Hmm.....well....maybe there's no good solution to it.

But I'd still like some other option besides the capture thing. Ah well.
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Old Jun 03, 2005, 07:43 AM // 07:43   #25
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This may help:

http://www.xennon.co.uk/eliteskills/
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Old Jun 03, 2005, 08:02 AM // 08:02   #26
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This might benefit from another wishlist item I had, a randomly generated dungeon(s), with infinite levels, each harder than the last. (all spawns, items etc procedurally generated of course - no need for some poor level designer to place objects on an infinite number of levels :P )

People can test their PVE skills by seeing how deep they could go, and you can have your Elite skill quests, or anything else that's meant to be "hard to get" available as an alternative by descending this short-but-brutally difficult dungeon. And doing it over and over will be less painful because it's completely random. You could fill it with every type of monster in the game, in any combination. You can even have a ladder with which guild has gotten the deepest, kind of like a pve ladder

I've heard of the "underworld" is that something like this?
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Old Jun 03, 2005, 08:05 AM // 08:05   #27
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Oh, another idea is for (Elite) Skill Books to drop from monsters as rare treasure. So you can eventually have a market for skills and you can just buy them with a skill point and regular gold.
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Old Jun 03, 2005, 10:09 AM // 10:09   #28
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Quote:
Originally Posted by Mordeth
In conclusion, if you make the finding of Elite Skills more random...then it's a bigger bonus when you find one...and for the first time...everyone would have an even chance of finding one. Not just those people that are handy on the forums.
Unlike you, a lot of people don't get elite skills just for the sake of having them. What do you think randomising the skills people get will encourage in a game based upon character builds?

Don't bring 'maths' into this and pull completely random figures out of your arse, please. That's about as unconvincing as the rest of your arguments for this idea.

People being ignorant of things like these forums (which are listed on the main website, just so you know) has nothing to do with us, so stop trying to pass off crap like 'fairness' as a reason.

It's obvious this idea will never take off, so this thread might as well be locked.
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